Build a Proxy Matchup Gauntlet Without Maintaining Eight Permanent Decks

A practical system for testing an MTG deck against a curated field of proxy opponents without keeping every deck permanently assembled.

A practical system for testing an MTG deck against a curated field of proxy opponents without keeping every deck permanently assembled.

A fully proxied Commander deck needs two separate conversations: whether the table accepts proxies and what kind of game the deck creates. Here is how to cover both without delivering a pregame TED Talk.

Use a transparent proxy, a fixed replacement slot, and a simple 5–10 game log to learn whether an expensive Commander staple actually improves your deck.

A practical system for labeling playtest cards in a mixed authentic-and-proxy MTG deck while preserving readability, face-down consistency, and table transparency.

Build and test a powered Cube without buying every expensive card first. This workflow covers hidden-information audits, repeatable drafts, useful logs, and careful list revisions.

Bringing proxies to a local game store involves three separate questions: what the event permits, what the store allows, and what your pod accepts. Here is how to handle all three without making game night weird.

A practical system for building and running proxy Sealed pools that protect hidden information, support repeatable testing, and produce useful feedback.

A practical 30-second Rule 0 script for discussing Commander proxies, expensive staples, deck power, custom cards, and store or event restrictions.

A practical pregame audit for finding visible, tactile, and shuffle-based tells in a sleeved proxy or playtest deck without confusing casual consent with tournament legality.

Five practical ways to handle double-faced playtest cards while preserving hidden information, keeping games readable, and respecting sanctioned-event limits.